Casino Korea

Gambling Addiction Statistics in South Korea: Prevalence Rates, Demographics, and Trends

Understanding the scope of problem gambling in South Korea requires examining comprehensive data from government agencies, research institutions, and international organizations. This statistical reference compiles the most current and authoritative data on gambling addiction prevalence, demographic patterns, treatment utilization, and economic impact in South Korea. Data sources include the National Gambling Control Commission (NGCC), the Korea Problem Gambling Agency (KPGA), and international bodies such as the World Health Organization.

National Problem Gambling Rate (2023)

5.1%
of Korean adults qualify as problem gamblers

Approximately 2.2 million individuals affected

National Prevalence Data

The NGCC conducts regular surveys to assess gambling behavior across the Korean adult population. These surveys use internationally validated screening instruments including the Problem Gambling Severity Index (PGSI) and the Canadian Problem Gambling Index (CPGI). For a personal assessment using similar methodology, see our Problem Gambling Self-Assessment tool.

5.1% Problem Gamblers
6.4% At-Risk Gamblers
11.5% Combined Risk Category
2.2M Estimated Problem Gamblers

Prevalence by Gambling Category

Not all gambling forms carry equal addiction risk. The following table shows problem gambling rates by gambling type, demonstrating why Korean gambling regulations focus on high-risk activities.

Gambling Type Participation Rate Problem Rate Among Participants Trend
Lottery (Lotto, instant) 31.2% 2.1% Stable
Sports Toto (legal betting) 8.7% 7.3% +12%
Horse/Boat Racing 4.2% 11.8% -5%
Kangwon Land Casino 1.8% 18.4% Stable
Illegal Online Gambling 3.9% 24.7% +47%
Underground Gambling 2.1% 31.2% +8%

Source: NGCC Gambling Behavior Survey 2023; illegal gambling estimates based on enforcement data

Methodology Note

Prevalence rates for illegal gambling are likely underreported due to respondent reluctance to disclose illegal activity. Actual participation in illegal online gambling and underground gambling is estimated to be 2-3 times higher than survey data indicates.

Demographic Breakdown

Problem gambling affects different population groups at varying rates. Understanding these patterns helps target prevention and treatment resources effectively.

Gender Differences

Category Male Female Notes
Problem gambling rate 7.2% 2.9% 2.5x gender gap
At-risk gambling rate 8.1% 4.6% Gap narrowing over time
Treatment seeking rate 2.8% 1.4% Women face greater barriers
Average age of onset 22.4 years 34.7 years Women start later
Years to problem level 6.2 years 3.1 years "Telescoping effect"

For more detailed analysis of gender-specific patterns, see our comprehensive guide to women and gambling in South Korea.

Age Group Analysis

Age Group Problem Rate Primary Gambling Types Trend 2020-2024
18-24 years 4.8% Online gambling, esports betting +89%
25-34 years 6.7% Online gambling, sports betting +34%
35-44 years 5.9% Casino, online gambling +12%
45-54 years 5.2% Casino, horse racing, lottery Stable
55-64 years 4.4% Casino, lottery, hwatu -8%
65+ years 3.8% Kangwon Land, lottery, hwatu +15%

The sharp increase in young adult gambling is detailed in our articles on youth gambling and elderly gambling patterns.

Youth Gambling Statistics

The youth gambling crisis represents one of Korea's most concerning public health trends. Data from the Journal of Gambling Studies documents the rapid acceleration of adolescent gambling problems.

4,144 Teens Treated (2024)
3x Increase Since 2020
28x Increase Since 2015
59% Online Casino (2023)

Youth Gambling Type Shift

A significant pattern in youth gambling has been the shift from sports betting to online casino gambling, making detection and intervention more difficult.

Primary Gambling Type 2020 2023 Change
Sports Betting 48% 27% -21pts
Online Casino 31% 59% +28pts
Esports/Skin Betting 14% 9% -5pts
Other 7% 5% -2pts

Treatment and Recovery Statistics

Despite high problem gambling rates, treatment utilization remains low. The KPGA operates 15 regional treatment centers providing free services, yet barriers to treatment persist.

15 Regional Treatment Centers
70,000+ Annual Counseling Sessions
3-5% Treatment Seeking Rate
5-10 yrs Average Delay to Treatment

Treatment Outcomes

Metric 2020 2023 Trend
Treatment completion rate 49.2% 24.9% Declining
6-month abstinence rate 38.7% 31.2% Declining
1-year relapse rate 54.3% 61.8% Increasing
Average treatment duration 4.2 months 3.1 months Shortening

Source: KPGA Annual Treatment Report 2023

Treatment Challenge

Declining treatment success rates correlate with the shift to online gambling, which presents unique challenges including 24/7 accessibility, cryptocurrency payments, and difficulty implementing self-exclusion. For information on accessing help, see our gambling helplines guide.

Economic Impact Statistics

The economic dimensions of gambling in Korea include both legal industry revenue and the substantial costs of problem gambling. For comprehensive analysis, see our guide to gambling and the Korean economy.

Legal Gambling Market

Sector Annual Revenue (KRW) Annual Revenue (USD) Employment
Kangwon Land Casino ₩1.5-1.8 trillion $1.1-1.4 billion 3,500+
Foreigner-Only Casinos ₩400-600 billion $300-460 million 8,000+
Lottery & Sports Toto ₩5-6 trillion $3.8-4.6 billion 5,000+
Horse & Boat Racing ₩8-10 trillion $6.1-7.6 billion 15,000+
Total Legal Market ₩22-25 trillion $17-19 billion 30,000-35,000

Illegal Gambling Market

Estimates of the illegal gambling market vary widely, but all sources indicate it substantially exceeds the legal market.

₩50-100T Estimated Illegal Market
2-4x Legal Market Multiple
80%+ Online Operations
₩3-4T Tax Revenue Lost

Social Costs of Problem Gambling

Research published in the Journal of Gambling Studies estimates the social costs of problem gambling in Korea.

Cost Category Low Estimate High Estimate Components
Direct Financial Losses ₩1.2 trillion ₩3.5 trillion Gambling losses, debt
Productivity Loss ₩400 billion ₩1.5 trillion Absenteeism, job loss
Healthcare Costs ₩200 billion ₩800 billion Treatment, mental health
Criminal Justice ₩150 billion ₩600 billion Enforcement, prosecution
Family/Social Impact ₩300 billion ₩1.2 trillion Divorce, welfare, suicide
Total Estimated Social Cost ₩2.2 trillion ₩7.6 trillion

Source: NGCC Social Cost Study 2022; converted at 1,310 KRW/USD

International Comparison

South Korea's problem gambling rates exceed most developed nations. The following comparison uses standardized prevalence measures from the OECD and Statista global gambling data.

Problem Gambling Rates by Country

Country Problem Rate At-Risk Rate Legal Framework
South Korea 5.1% 6.4% Restrictive (mostly illegal)
Singapore 4.1% 5.2% Regulated (citizen levy)
Japan 3.6% 4.8% Mixed (pachinko quasi-legal)
Australia 0.4-0.6% 2.6% Liberal (regulated)
United States 1.0-2.0% 3.0% State-by-state variation
United Kingdom 0.4% 1.8% Liberal (strong regulation)
Norway 0.6% 1.9% State monopoly

Comparison Limitations

International comparisons face methodological challenges including different screening instruments, cultural response biases, and varying definitions of problem gambling. Asian countries generally report higher rates, which may reflect cultural factors, measurement issues, or genuine differences in gambling impact.

Trend Analysis: Pre-Pandemic vs. Post-Pandemic

The COVID-19 pandemic significantly altered gambling patterns in Korea, accelerating the shift to online gambling and exacerbating youth gambling problems.

Metric Pre-COVID (2019) Post-COVID (2023) Change
Overall problem gambling rate 5.3% 5.1% Stable
Online gambling participation 2.4% 3.9% +63%
Youth treatment cases 1,412 4,144 +193%
Kangwon Land visitors 3.1 million 2.4 million -23%
Online gambling prosecutions 8,247 14,892 +81%
Cryptocurrency gambling cases 312 2,847 +812%

Special Population Statistics

Military Personnel

The approximately 500,000 active-duty soldiers in Korea's mandatory military service system face unique gambling risks. See our detailed analysis in military gambling.

Elderly Population

Korea's rapidly aging population includes a growing elderly gambling population. The elderly gambling phenomenon is particularly visible at Kangwon Land.

Data Sources and Methodology

This statistical reference draws from multiple authoritative sources:

Data Limitations

All gambling statistics face inherent limitations including self-report bias, social desirability effects, and underreporting of illegal activity. Estimates for illegal gambling markets are particularly uncertain. This resource presents consensus estimates and notes where significant uncertainty exists.

Using These Statistics

This statistical reference serves multiple purposes:

For personal gambling assessment, our Problem Gambling Self-Assessment and Gambling Risk Score Calculator provide validated screening based on similar methodologies used in national surveys.

Additional Resources

For more information on specific topics covered in this statistical overview:

A Note on Statistics and Human Impact

Behind every statistic in this reference is a human story. The 5.1% problem gambling rate represents 2.2 million individuals and their families struggling with addiction. The 4,144 teens treated in 2024 each have parents, friends, and futures at stake. If you or someone you know is affected by gambling, help is available 24/7 at the national helpline: 1336. Statistics measure the problem; action addresses it.